In order to see the potential and the possibilities of its geometric logic, the first application was to design an interactive morphing wall which can transform from one to another not only from shape but also function wise. The interactivity of the wall was due to its constant input values to set up the basic quadrangle module (hexahedral), and mirror effects defining the assembly mechanism from the user’s demands. Therefore, a wall element can morph into various furniture functions under this simple geometric principle.

In this case study, the HyperWall can transform into “Shelter”, “Seat”, “Desk”, and “Ramp”. Each HyperCell component will inform each other as a distribution information system while a single component has been triggered.