In this project, a Virtual Reality space was set to take the audience on an immersive journey. The audience would be tracked by the Microsoft Kinect device and re-mapped their skeleton figures onto this VR simulation by Processing. This VR-kind experience provides spatial quality and experience built up by HyperCells. For example, a virtual wall composed of HyperCells will make a sudden-appearing opening while the audience needs to walk through; a chair/bench built up by HyperCells will provide a comfortable sitting area while the audience approaches it; a space emerged by HyperCells will morph accordingly to the audience’s body movements.