Technical Details:

Ambiguous Topology is an innovative experimental installation tends to challenge conventional modes of perceiving space as a dormant object and abolishes the subject-object relationship, which has long been associated with it. Space, in this case, acquires a pro-active character and most importantly is built up via a non-tangible entity: Light. The installation also physiologically and psychologically appeals and instigates our regulated behavioral selves resulting in the generation of novel reactions and interactions. Ambiguous Topology thus attempted to create a fully transformable topology composed of numerous autonomous agents(following the Swarm Behavior logic) to achieve a unique e-motive spatial environment.

Different geometric instances of the fluid environmental topology are generated via the interplay between the participants and the conceived system and are materialized via the immersive light projection (volumetric projection) system as a meta-narrative. As a result, an intimate relationship between the overall environment and participants naturally appears during the experiential phase. Meanwhile, an information feedback loop is at play, which binds the physical interactions of the participants, with soft simulation and computation processes to ultimately impact and influence the participants’ behavior in real-time. During the interaction process, novel movements, group dynamics, and gestural novelty came to the fore. The research was thus able to address an individual’s innate bodily and mental experiences. In this five-minute immersive/interactive environmental experience, Ambiguous Topology gives the participants opportunities to introspect, engage, influence and explore their perception and inner creative instincts in an engaging experience.

The project was executed by cooperating with Nimish Biloria from HyperBody, TU Delft, and New Media Artist Dieter Vandoren, under the MetaBody EU Culture Project.

The paper titled as “Ambiguous Topology” had been published at IEEE VISAP’15 (Visualization Arts Program) conference, Data Improvisation, Chicago, USA, 2015. Full paper can be viewed through the link: